Any gamer in Britain will tell you that finding someone who shares their passion is not an easy task. On the one hand, the gaming industry is filled with women who enjoy video games on some level. On the other, however, the chances that she shares your favourite game, or at least your taste in games, is relatively dismal. That is why it should come as no surprise that most of us who want to share a hobby with our women end up having to introduce her to something first. In spite of how common this problem arises, all too often we hear more of the complete failure trying to introduce her to a game we really enjoyed led to. If you have been in this situation, you can understand some of the frustration that inevitably comes from failures like this. If not, well, hopefully we can help you avoid having to deal with the fallout.
Automatically Assigning her the Support Role
One of the biggest mistakes guys makewhen it comes to introducing team based games is to start their partner off in a support role. This typically means someone whose primary concern is mitigating damage in some way. They are the utility character that delivers buffs, or just tends to stick with another team member most of the time. While this might seem like a good idea at first blush, it’s really no better than jumping headlong into a dating site without first reading the reviews of married women dating sites. Working off of what you have kind of heard to be common practice does not always get you’re the best results and this is one of the best examples of why that rings so true. We know why this seems like a good idea at first. She will be spending most of her time with someone else, whether that is you or another teammate, just by the nature of her character, and can usually play much more reactively overall.
Here’s why this is actually a bad idea. Support characters are not only the backbone of most team based games, but when you are first learning them, they tend to lead to very passive gameplay. This leads to the dual problems of not only relying on a character that is very new to the game being in a clutch position, but also producing a subpar experience for her initial introduction to the gameplay. If you really think about it, unless they play support classes almost exclusively in other formats, most people are going to be most comfortable playing a damage dealing class. In most cases, the core gameplay for any given game is also built around damage dealers in general. Support and utility are just that: something to help other people through the game. Due to this, they tend to be best wielded by people who are more comfortable with the mechanics of the game, how other people play it, and the strategies involved. Someone who is so completely new to the game really is not going to succeed in this position unless they are otherwise familiar with these sorts of mechanics to the degree that you would not have to teach them about the game to begin with. In short: give her a team position whose main concern is dealing damage. Not only is this a much more straight forward proposition, but she will be more involved, and be introduced to a lot of the primary gameplay mechanics earlier.
Not Giving a Big Picture Overview
This is another common issue when it comes to team based games. Whether you spend your time reviewing gameplay videos, or looking up reviews of married women dating sites, chances are an overview of what you are trying to accomplish slips your mind whenever you introduce anyone to the game, let alone someone you really want to enjoy it with you. The simple fact of the matter is that any time you approach something with which you are very familiar, you will inevitably leave out things that just seem like common sense to you, but need to otherwise be explained to a newcomer.
When we talk about giving an overview, we don’t just mean something as basic as telling someone that the game is a variation of capture the flag, or that you will be fighting another team for control over the area. Those are just stating the goals of the game, which though important, are not the same as overviews. Overviews cover the basics of how people play the game. That means giving a brief break down of all the typical roles people on the team are going to fulfill, regardless of what she is going to be playing. This way, she knows what she can expect from others on her team, but also what the enemy team might attempt as well. Of course, this only really applies to something that is truly a team based activity. Just playing through a game in multiplayer mode is not typically going to require the same amount of discussion.
Forgetting to Explain the Details or the Meta
If you have decided to trade in reviews of married women dating sites for nightly bouts in a competitive game you are introducing her to, you need to go beyond just teaching the mechanics. We recommend introducing her to the game through practice matches or against a computer controlled opponent, if that is an option for your game of choice. Then, once she has a handle on the mechanics, take a breakto show her what competitive play actually looks like. This should not be difficult in the grand majority of cases, as any competitive game scene these days is all but filled with live streams and reviewable videos once they are done. Take the time to actually walk her through any pregame strategies, basic rules for the match up, and how the games are actually put together prior to heading into the game itself. In most cases, it is actually better to find something that was a complete stomp so she can see the best case scenario while you explain why everything is working and what the combatants are doing as they do it.
Never Prompting Her for Feedback
Lastly, whatever it is you are introducing her to, or teaching her, you should always ask for feedback. You should keep this in mind when dating British women online. Visit marriedwomendatingguide.co.uk to read meet married women website reviews for more information. This may seem obvious once we mention it, but we promise that most men in Britain utterly forget to ask her anything beyond if she is following along. Sometimes, it’s not even that. What we mean here is to ask her questions about whether or not something you just explained actually made sense, or if she could relate it to everything else you have already introduced. We also mean trying to get her to repeat some of it back to you, or asking her what she would do in certain situations or prompting her to do something you just explained. If she is not already giving you feedback, you need to be prepared to periodically stop and take stock of where she is in her understanding of the game, or expect some things to get lost along the way.